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One year down, more to come

August 19, 2008

How’s that for a title?

A year ago, Rogue Games arrived at GenCon 2007 with a little game called Colonial Gothic. When forming Rogue Games, both James and I viewed GenCon as the official launch point for all the things we wanted to do. GenCon, for us, is not only a time to enjoy, but the time when we see the most gamers. GenCon offers us a great time to announce what we want to do, and where we hope to go, not only as a company, but as gamers.

GenCon 2008 is over, and if pressed to sum up my feelings with just one word I would say:

Humbled.

Thank you for stopping by the booth and sharing your ideas and thoughts on both Thousand Suns and Colonial Gothic. It was great hearing about how much you enjoy playing the games, and it was also great hearing what you would like to see.

So how did GenCon go? Better than I ever thought possible.

By Saturday morning all copies of the Colonial Gothic Rulebook I brought were sold out. I went to GenCon with seven boxes of books, and when my wife Ariana and I packed up the booth on Sunday, I had left with only two boxes. To say I was stunned, is an understatement.

During the show, when asked what was coming up for Rogue Games, you could not get me to shut up. Why? I am excited. What follows is the summary.

Colonial Gothic

The little game that could. There is a lot coming for this game. Here is the rundown:

Colonial Gothic Gazetteer

I have gotten a lot of email from people wanting more information on the colonies. This will be the source for information on the colonies. Already a writer is fast at work (say hello to everyone Alfred Bonnabel) working on the book, and the plan for this is a simple one. There will be three PDFs released first. Each one covering a region (New England, Middle and Southern Colonies), and they will be released over a few months. Once done, they will then be collected in a book and published. Why? People cannot wait for the book.

So what will the Gazetter’s cover? Each of the colonies, as well as maps, and the information you need as a player and GM. All of this will be set in the Colonial Gothic setting.

When will they start coming out? Early next year.

Colonial Gothic: Enemies

I have started researching and working on this book. What is this about? I think the title is self evident. 😉 Enemies covers the forces working behind the scenes bringing harm to the colonies and the colonists. This will be out later next year.

Colonial Gothic: Secret Project

This will be out in October. What is this about? October should be the clue.

Colonial Gothic Revised Edition

Before you start screaming, hear me out.

The rulebook needs a revision. There are areas I want to expand, things I want to clarify, and a lot of information I want to add. In addition, I want Jeremy Simmons, who has laid out and designed the graphic look of the new books, to bring his touch to the rulebook. A revised edition is needed for the game, and it is one that needs to be done ASAP (I have begun working on it).

That being said, James and I do not want to be like other publishers. You bought the game. You support the game. You should not be forced to buy it again. That is why, anything new added to the game, will be put on the Rogue Games website as a free download.

That’s right, you read it right.

If you bought the rulebook, you will be able to download all the new content as a PDF for free. Period. I know new editions and revisions often cause a lot of anger. As a gamer, the last thing I like is when I have to buy a new version of any game I enjoy. That is why, when the revised Colonial Gothic is ready, those who do not want to buy it, can still get the content.

As for the project, in a day or two I will talk about that in depth. I still need to put my thoughts in order.

Colonial Gothic Future Projects

There is a lot planned for this game. I want to cover the Native Americans, and I want to do it respectively. In addition, from day one, James and I wanted to expand the timeline for Colonial Gothic. For us, Colonial Gothic covers not only the Revolution, but the entire Colonial Period. From pre-discovery, to post War of 1812. Not only that, but we do not want to limit the coverage to just the Thirteen Original Colonies. In Secrets, we started to expand our focus, and in the future, we will expand it further.

That being said, we are going to need some help (more on that in a bit).

Colonial Gothic

The Rulebook is soon to be joined by the Pilot’s Guide to the Core Worlds. In addition, I have started a Thousand Suns project, and this is one I am keeping close to the vest. James is also going to start finalizing his thoughts on Big Ships, and there are other things in the works <a href=”http://www.rogue-games.net/othergames2.html&#8221; target=”_blank”>Thousand Suns</a> is James’ baby, and this is something he will talk about later. What I will say is that I love this game.

12 Degrees Cookbook

Two games for the price of one. Look for this next year. Look at the website for some information.

Secret Project GenCon 2009

Next GenCon we will have something cool. No hype, no false promises, and no fooling. This is a project that took James and I by surprise and it will be something that I think that will surprise many.

Needing Help

When we formed Rogue Games, James and I had the plan to do everything ourselves. We thought we could do it all, but soon found out we couldn’t. That is why we have started to bring on some writing help. It has been a slow process, but by doing this, we can get things done a lot sooner.

In the next week or so, we will have our submission guidelines for freelance writers up on the website. This, with the guidelines for fan material, will help us get the writing help we need.

So there you go. This is where we are and this is where we are going.

Thank you for a great year.

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5 Comments leave one →
  1. August 19, 2008 6:46 pm

    Thank you for the intro Richard.

    Hello once again everyone. As Richard mentioned I am writing the Colonial Gothic Gazetteer which will contain information on the people, places, and history of the Colonial Gothic setting. This is a very exciting project and I am deeply honored to have a chance to work with Richard on it. Great things are coming for Colonial Gothic in the coming year and we want you all to be a part of it so get ready.

  2. August 25, 2008 4:36 pm

    Just a quick post to tell you how much I’m looking forward to those submission guidelines (different from what’s already on the site, yes?). Although I bought Thousand Suns in the Spring, I really haven’t had a chance until the past few weeks to sit down a read it. Twice! *Really* close over this past weekend. I’m hurriedly putting together a group here to jump into a series of sesssions that’s looking like it might be a nice little campaign, very much in the spirit of Asimov’s later “Foundation” works. If all goes well, I’d definitely like to try to figure out a way of sharing the played and polished version with the rest of the world.

    This game and system really rock, guys. Keep it up. I never jumped into Traveller in the late 70s, and by the time I took a hard look at it, it felt too far flung from what I wanted it to be. Finding 1K* now feels like discovering CT in 1977. That’s a good thing, btw!

  3. August 26, 2008 5:17 am

    Morning Robert!

    Yes, the guidelines will be different from the Fan Submission ones. I am just waiting for the lawyer to finish up the Idea Submission Form. Those who have seen our writer, artist and editor contracts know how easy they are to read (no lawyer text! ;))and James want the same for the Idea Submission Form. I hope to have it, and the guidelines, up by next week.

    I am very happy to read about how much you are enjoying 1K. I am also happy to see how much you like the rule system. We wanted something simple, that did not get in the way. I am glad people are enjoying the more “simple” approach.

  4. August 26, 2008 5:17 am

    Thank you for the intro Richard.

    You’re welcome for the intro Alfred. I am looking forward to working with you as well!

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  1. Colonial Gothic Revised — Thoughts « Rogue Dispatches

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