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[Colonial Gothic Revised] Skill Cost

April 6, 2009

One of the things I wanted to do with Colonial Gothic Revised was make skill buying much clearer and easier to understand. When writing the book, I thought I hit the right tone, but then when play testing started, I learned that I did not do the job.

This is a good thing, learning that something is not clear, and it allowed me to see an issue from a different perspective. When you work with a game for as long as I have, you start to become blind to some problems. This happens because as a designer, or gamemaster, or player, you already know the rules, and you know how they work, even though they might not be clear.

So, after learning that a section was not clear, I went a rewrote it. I like the changes I made, even though I did not change anything. I simply clarified and removed a lot of confusion — I hope. Here is the new section I wrote, I still need to edit it a little more, but this is now added to the game.

As previously mentioned, all Heroes begin with 55 Skill Points, which are used to buy skills, as well as to buy additional Ranks in current skills. All skills are associated with one of the five Attributes, and this association is what sets the Skill Cost for the Skill. What is the Base Rank?

When purchasing a new skill, the number of Skill Points it costs is equal to half the Skill’s governing Attribute. When purchasing a skill, you have it Rank 1. To raise the number of Ranks in the skill the cost to do so is half cost to buy it at the Base Rank. No starting skill can start more than 1 Ranks above the governing Attribute.

To make it easier calculating the Skill Costs, refer to the Skill Cost Table below. By finding the governing Attribute Ranks you can quickly find how much it costs to buy a skill, and how much it costs to raise a skill’s Rank.

Skill Cost Table

Attribute Rank

1

2

3

4

5

6

7

8

9

10

11

12

Base Rank

1

1

2

2

3

3

4

4

5

5

6

6

Raise 1 Rank

1

1

1

1

1

2

2

2

3

3

3

3

Let’s use an example.

You want your Hero to able to shoot a bow, so you decide to buy the Archery skill. Archery is associated with the Nimble Attribute, and your Hero has Nimble 6. Using the table above you see that to buy a skill at the Base Rank cost 3 Skill Points. Spending 3 Skill Points you purchase Archery at Rank 1. This Rank now sets all Target Numbers in all Skill Tests associated with Archery.

Realizing that Archery 1 is not good enough, you decide to spend more skill points and raise Archery to Rank 6. Using the Skill Cost Table, you see that to raise a Skill costs 2 Skill Points (your Hero has Nimble 6), and to raise Archery to Rank 6 costs 10 Skill Points (2 Skill Points per Rank, 5 Ranks multiplied by 2 Skill Points per Rank equals 15 Skill Points).

For more on skills refer to Chapter 3.

Ok, so that is the new section. Later this week I want to write about magic, and a slight change I made to it.

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