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And so it is done.

May 8, 2009

Final Word Count: 107, 358

Final Page Count in MS Word: 270

Number of Sleepless Nights: Too man to count

Morning. What is all of this about?

Colonial Gothic Revised.

The book is done and in layout. If you are a fan of Colonial Gothic, you will love this game. If you were put off by the original version due to completeness, you will like this game. In the weeks to come, I will be posting more, and when the book is released in July, I will make good on my promises of making what is new available for all. I would advise you to keep watching our Scribd Shelves. 🙂

So, just what is in this book? Good question. Here is the Table of Contents straight from MS Word. The page numbers will change, but this shows you the coverage found in Colonial Gothic Revised.

Table of Contents

Table of Contents……………………………………………………………………………………………………………. 2

Curious Words………………………………………………………………………………………………………………. 15

Chapter 1: A Primer……………………………………………………………………………………………………….. 18

Introduction………………………………………………………………………………………………………………. 18

Setting……………………………………………………………………………………………………………………… 18

For the Players…………………………………………………………………………………………………………… 19

For the GM……………………………………………………………………………………………………………….. 19

12°…………………………………………………………………………………………………………………………… 20

Playing the Game………………………………………………………………………………………………………. 20

Rules Overview…………………………………………………………………………………………………………. 20

Tests……………………………………………………………………………………………………………………… 20

Ability Tests………………………………………………………………………………………………………. 21

Skill Tests………………………………………………………………………………………………………….. 21

Opposed Tests……………………………………………………………………………………………………. 21

Success & Failure…………………………………………………………………………………………………… 21

Dramatic Success………………………………………………………………………………………………… 22

Dramatic Failure…………………………………………………………………………………………………. 22

Degrees…………………………………………………………………………………………………………………. 22

Bonus & Penalties………………………………………………………………………………………………….. 22

Fate Cards & Faith Points…………………………………………………………………………………………… 23

Chapter 2: Hero Creation……………………………………………………………………………………………….. 24

The Hero Creation Process………………………………………………………………………………………….. 24

Abilities……………………………………………………………………………………………………………………. 24

Might……………………………………………………………………………………………………………………. 24

Nimble………………………………………………………………………………………………………………….. 24

Vigor…………………………………………………………………………………………………………………….. 25

Reason………………………………………………………………………………………………………………….. 25

Resolution……………………………………………………………………………………………………………… 25

Vitality………………………………………………………………………………………………………………….. 25

Resolve…………………………………………………………………………………………………………………. 25

Sanity……………………………………………………………………………………………………………………. 25

Fate Cards………………………………………………………………………………………………………………… 26

Faith Points……………………………………………………………………………………………………………….. 26

+1 Bonus………………………………………………………………………………………………………………. 26

Fate Card………………………………………………………………………………………………………………. 27

Re-roll any dice roll………………………………………………………………………………………………… 27

“Editing”………………………………………………………………………………………………………………. 27

Backgrounds……………………………………………………………………………………………………………… 27

Colonists……………………………………………………………………………………………………………….. 28

Frontier Colonist…………………………………………………………………………………………………. 28

Urban Colonist…………………………………………………………………………………………………… 29

Immigrant……………………………………………………………………………………………………………… 29

Freeman………………………………………………………………………………………………………………… 30

Freed Slave………………………………………………………………………………………………………… 30

Former Indentured……………………………………………………………………………………………… 30

Military…………………………………………………………………………………………………………………. 31

Militia……………………………………………………………………………………………………………….. 31

British……………………………………………………………………………………………………………….. 31

Native American…………………………………………………………………………………………………….. 32

Native Born……………………………………………………………………………………………………….. 32

Tribe Adopted……………………………………………………………………………………………………. 33

Choosing Skills………………………………………………………………………………………………………….. 33

Specializations……………………………………………………………………………………………………….. 34

Experience Points………………………………………………………………………………………………………. 34

Finishing Touches………………………………………………………………………………………………………. 34

Name……………………………………………………………………………………………………………………. 34

Age………………………………………………………………………………………………………………………. 35

Gender………………………………………………………………………………………………………………….. 35

Chapter 3: Skills & Fate Cards………………………………………………………………………………………… 36

Ranks……………………………………………………………………………………………………………………….. 36

Skill Test Modifiers……………………………………………………………………………………………………. 36

Degrees of Success…………………………………………………………………………………………………….. 37

Dramatic Success……………………………………………………………………………………………………….. 37

Dramatic Failure………………………………………………………………………………………………………… 38

Retries………………………………………………………………………………………………………………………. 38

Untrained Skill Use……………………………………………………………………………………………………. 38

Faith Points……………………………………………………………………………………………………………….. 39

Skill List…………………………………………………………………………………………………………………… 39

Acrobatics (Nimble)……………………………………………………………………………………………….. 39

Animal Handling (Reason)………………………………………………………………………………………. 39

Archery (Nimble, Untrained)…………………………………………………………………………………… 39

Astrology (Reason)…………………………………………………………………………………………………. 39

Athletics (Might, Untrained)……………………………………………………………………………………. 39

Bargain (Resolution, Untrained)………………………………………………………………………………. 40

Brawl (Might, Untrained)………………………………………………………………………………………… 40

Bureaucracy (Reason, Untrained)…………………………………………………………………………….. 40

Catch (Nimble, Untrained)………………………………………………………………………………………. 40

Defend (Might, Untrained)……………………………………………………………………………………… 40

Diplomacy (Resolution, Untrained)………………………………………………………………………….. 40

Divination (Reason)………………………………………………………………………………………………… 40

Dodge (Nimble, Untrained)…………………………………………………………………………………….. 41

Empathy (Resolution, Untrained)…………………………………………………………………………….. 42

Gaming (Reason, Untrained)……………………………………………………………………………………. 42

Heal (Reason)………………………………………………………………………………………………………… 42

Intimidation (Resolution, Untrained)………………………………………………………………………… 42

Investigation (Reason, Untrained)……………………………………………………………………………. 42

Language (Reason)…………………………………………………………………………………………………. 42

Lore (Reason)………………………………………………………………………………………………………… 43

Magic (Resolution)…………………………………………………………………………………………………. 43

Medicine (Reason)………………………………………………………………………………………………….. 43

Melee (Might, Untrained)………………………………………………………………………………………… 43

Observe (Reason, Untrained)…………………………………………………………………………………… 43

Performance (Resolution, Untrained)………………………………………………………………………… 43

Profession (Reason)………………………………………………………………………………………………… 44

Resist (Reason, Untrained)………………………………………………………………………………………. 45

Sense (Reason)………………………………………………………………………………………………………. 45

Shoot (Nimble, Untrained)………………………………………………………………………………………. 45

Socialize (Resolution, Untrained)……………………………………………………………………………… 45

Stealth (Nimble, Untrained)…………………………………………………………………………………….. 45

Streetwise (Resolution, Untrained)…………………………………………………………………………… 45

Study (Reason)………………………………………………………………………………………………………. 45

Subterfuge (Nimble)……………………………………………………………………………………………….. 46

Survival (Reason)…………………………………………………………………………………………………… 46

Tactics (Reason)…………………………………………………………………………………………………….. 47

Throw (Nimble, Untrained)……………………………………………………………………………………… 47

Track (Reason)……………………………………………………………………………………………………….. 47

Trade (Might)………………………………………………………………………………………………………… 47

Fate Cards………………………………………………………………………………………………………………… 47

Choosing Fate Cards………………………………………………………………………………………………. 48

“Bad” Fate Cards…………………………………………………………………………………………………… 48

Using Fate Cards……………………………………………………………………………………………………. 48

A Final Word on Fate Cards & Faith Points………………………………………………………………. 49

Chapter 4: Currency, Weapons & Equipment……………………………………………………………………. 50

Economy & Trade……………………………………………………………………………………………………… 50

Money in Play……………………………………………………………………………………………………………. 50

Option One……………………………………………………………………………………………………………. 50

Option Two…………………………………………………………………………………………………………… 51

Option Three………………………………………………………………………………………………………….. 51

Option Four…………………………………………………………………………………………………………… 51

Note of Historical Accuracy………………………………………………………………………………………… 51

Currency Conversion Rates…………………………………………………………………………………………. 52

English Currency……………………………………………………………………………………………………. 52

Spanish Currency……………………………………………………………………………………………………. 52

French Currency…………………………………………………………………………………………………….. 52

Portuguese Currency………………………………………………………………………………………………. 52

Colonial Bills of Credit…………………………………………………………………………………………… 53

Starting Currency, Weapons & Equipment……………………………………………………………………. 53

Weapons…………………………………………………………………………………………………………………… 53

Gear…………………………………………………………………………………………………………………………. 54

Descriptions………………………………………………………………………………………………………………. 60

Melee Weapons……………………………………………………………………………………………………… 60

Hand-Edge………………………………………………………………………………………………………… 60

Hand – Axe……………………………………………………………………………………………………….. 60

Hand – Blunt……………………………………………………………………………………………………… 61

Hand – Spear & Polearms……………………………………………………………………………………. 61

Ranged Weapons – Archaic…………………………………………………………………………………. 61

Ranged – Pistols…………………………………………………………………………………………………. 61

Ranged – Muskets & Rifles…………………………………………………………………………………. 62

Ammunition……………………………………………………………………………………………………….. 62

Objects of the Occult………………………………………………………………………………………….. 62

Clothing…………………………………………………………………………………………………………….. 63

Safehouse…………………………………………………………………………………………………………………….. 65

Chapter 5: Action………………………………………………………………………………………………………….. 68

Personal Combat………………………………………………………………………………………………………… 68

Telling Time…………………………………………………………………………………………………………… 68

Initiative……………………………………………………………………………………………………………….. 68

Actions…………………………………………………………………………………………………………………….. 69

Multiple Actions…………………………………………………………………………………………………….. 69

Range……………………………………………………………………………………………………………………….. 69

Movement…………………………………………………………………………………………………………………. 69

Personal Combat Basics……………………………………………………………………………………………… 70

Additional Modifiers………………………………………………………………………………………………….. 70

Area Attacks………………………………………………………………………………………………………….. 70

Called Shots………………………………………………………………………………………………………….. 70

Careful Aim…………………………………………………………………………………………………………… 70

Cover……………………………………………………………………………………………………………………. 71

Full Cover (-3 TN)………………………………………………………………………………………………. 71

Partial Cover (-2 TN)…………………………………………………………………………………………… 71

Prone (-1 TN)……………………………………………………………………………………………………… 71

Darkness……………………………………………………………………………………………………………….. 71

Size………………………………………………………………………………………………………………………. 72

Two Weapons………………………………………………………………………………………………………… 72

Damage…………………………………………………………………………………………………………………….. 72

Unarmed Combat Damage………………………………………………………………………………………. 72

Armed Combat Damage………………………………………………………………………………………….. 72

Healing…………………………………………………………………………………………………………………. 73

Other Types of Damage……………………………………………………………………………………………… 73

Drowning………………………………………………………………………………………………………………. 73

Falling…………………………………………………………………………………………………………………… 73

Fire and Smoke Damage…………………………………………………………………………………………. 73

Poison…………………………………………………………………………………………………………………… 73

Hemlock……………………………………………………………………………………………………………. 74

Avoiding Attacks………………………………………………………………………………………………………. 74

Block……………………………………………………………………………………………………………………. 74

Deflect………………………………………………………………………………………………………………….. 74

Dodge…………………………………………………………………………………………………………………… 75

Social Interaction……………………………………………………………………………………………………….. 75

Resolve…………………………………………………………………………………………………………………. 75

Changing Attitudes………………………………………………………………………………………………… 76

Regaining Resolve………………………………………………………………………………………………….. 76

Social Interaction & Your Hero……………………………………………………………………………….. 77

Fear & Sanity…………………………………………………………………………………………………………….. 77

Fear………………………………………………………………………………………………………………………. 77

Sanity……………………………………………………………………………………………………………………. 78

Using Sanity………………………………………………………………………………………………………….. 78

Regaining Sanity & Losing Disorders……………………………………………………………………….. 78

Common Disorders…………………………………………………………………………………………………. 78

Absent Mindedness…………………………………………………………………………………………….. 79

Agoraphobia………………………………………………………………………………………………………. 79

Addiction………………………………………………………………………………………………………….. 79

Allergy………………………………………………………………………………………………………………. 79

Amnesia, Short-Term…………………………………………………………………………………………… 79

Anorexia……………………………………………………………………………………………………………. 79

Claustrophobia……………………………………………………………………………………………………. 80

Depression, Severe……………………………………………………………………………………………… 80

False Bravery……………………………………………………………………………………………………… 80

Gluttony……………………………………………………………………………………………………………. 80

Migraines…………………………………………………………………………………………………………… 80

Nightmares………………………………………………………………………………………………………… 80

Obsession…………………………………………………………………………………………………………… 81

Other Phobias…………………………………………………………………………………………………….. 81

Diseases & Ailments…………………………………………………………………………………………………… 81

Ague…………………………………………………………………………………………………………………….. 81

Barrel Fever…………………………………………………………………………………………………………… 81

Bloody Flux…………………………………………………………………………………………………………… 81

Bright’s Disease……………………………………………………………………………………………………… 82

Bursten…………………………………………………………………………………………………………………. 82

Camp Fever…………………………………………………………………………………………………………… 82

Chin Cough…………………………………………………………………………………………………………… 82

Consumption…………………………………………………………………………………………………………. 82

Curse of the Grave…………………………………………………………………………………………………. 82

Diphtheria……………………………………………………………………………………………………………… 82

Dock Fever……………………………………………………………………………………………………………. 83

Enteritis………………………………………………………………………………………………………………… 83

Falling Sickness……………………………………………………………………………………………………… 83

French Pox…………………………………………………………………………………………………………….. 83

Gripe…………………………………………………………………………………………………………………….. 83

Headmouldshot……………………………………………………………………………………………………… 83

Hemiplegy…………………………………………………………………………………………………………….. 83

Jaundice………………………………………………………………………………………………………………… 84

Lung Fever……………………………………………………………………………………………………………. 84

Lycanthropy………………………………………………………………………………………………………….. 84

Morsal…………………………………………………………………………………………………………………… 84

Planet Struck…………………………………………………………………………………………………………. 84

Spotted Fever………………………………………………………………………………………………………… 84

Rickets………………………………………………………………………………………………………………….. 85

St. Anthony’s Fire………………………………………………………………………………………………….. 85

St. Vitus’ Dance…………………………………………………………………………………………………….. 85

Chapter 6: The Magical Arts…………………………………………………………………………………………… 86

The Magic of Colonial Gothic……………………………………………………………………………………… 86

Spells……………………………………………………………………………………………………………………. 86

Acquiring Spells…………………………………………………………………………………………………. 86

Base Power Rank……………………………………………………………………………………………….. 87

Abilities…………………………………………………………………………………………………………….. 87

Using Spells…………………………………………………………………………………………………………… 87

Time………………………………………………………………………………………………………………….. 87

Power Tests……………………………………………………………………………………………………….. 88

Attack Rolls……………………………………………………………………………………………………….. 88

Resistance………………………………………………………………………………………………………….. 88

Range………………………………………………………………………………………………………………… 88

Sanity Cost………………………………………………………………………………………………………… 88

Maintaining Spells………………………………………………………………………………………………. 88

Concentration…………………………………………………………………………………………………….. 89

Spell Success or Failure…………………………………………………………………………………………… 89

Magical Trails………………………………………………………………………………………………………… 89

Spell Ingredients…………………………………………………………………………………………………….. 90

Spell Descriptions………………………………………………………………………………………………………. 90

Common Spells………………………………………………………………………………………………………. 91

Awake………………………………………………………………………………………………………………. 91

Burn………………………………………………………………………………………………………………….. 91

Circle………………………………………………………………………………………………………………… 92

Conceal……………………………………………………………………………………………………………… 92

Divine Breath…………………………………………………………………………………………………….. 92

Draw…………………………………………………………………………………………………………………. 93

Eagle Eyes…………………………………………………………………………………………………………. 93

Evergreen…………………………………………………………………………………………………………… 94

Guardian……………………………………………………………………………………………………………. 94

Guidance…………………………………………………………………………………………………………… 95

Liquid Courage…………………………………………………………………………………………………… 95

Luck………………………………………………………………………………………………………………….. 95

Missive………………………………………………………………………………………………………………. 96

Preserve…………………………………………………………………………………………………………….. 96

Quicken…………………………………………………………………………………………………………….. 97

Reveal……………………………………………………………………………………………………………….. 97

Strike True…………………………………………………………………………………………………………. 97

Warmth……………………………………………………………………………………………………………… 98

Warn…………………………………………………………………………………………………………………. 98

Arcane Spells…………………………………………………………………………………………………………. 99

Align…………………………………………………………………………………………………………………. 99

Babble……………………………………………………………………………………………………………….. 99

Cloak………………………………………………………………………………………………………………. 100

Curse……………………………………………………………………………………………………………….. 100

Excise……………………………………………………………………………………………………………… 102

Rainmaking………………………………………………………………………………………………………. 102

Spirit Walk……………………………………………………………………………………………………….. 102

Summon…………………………………………………………………………………………………………… 103

Alchemy…………………………………………………………………………………………………………………. 104

Acid and Alkalis Creation……………………………………………………………………………………… 104

Elixirs………………………………………………………………………………………………………………….. 104

Ability Elixir…………………………………………………………………………………………………….. 105

Boost Elixir………………………………………………………………………………………………………. 105

Elixir of Health…………………………………………………………………………………………………. 105

Soap and Perfumes……………………………………………………………………………………………….. 106

Pigments and Dyes……………………………………………………………………………………………….. 106

Alchemical Poisons……………………………………………………………………………………………….. 106

Alchemical Vitriol………………………………………………………………………………………………… 107

Pesticides and Purifiers…………………………………………………………………………………………. 107

Metallurgy…………………………………………………………………………………………………………… 108

Transmutation………………………………………………………………………………………………………. 108

Chapter 7: Player’s Guide to the Colonies………………………………………………………………………. 110

Introduction…………………………………………………………………………………………………………….. 110

Colonists……………………………………………………………………………………………………………… 110

Education……………………………………………………………………………………………………………….. 110

Government…………………………………………………………………………………………………………….. 111

Printing & Publishing……………………………………………………………………………………………….. 113

Libraries………………………………………………………………………………………………………………….. 113

Religion………………………………………………………………………………………………………………….. 114

Anglicanism…………………………………………………………………………………………………………. 115

Catholicism………………………………………………………………………………………………………….. 115

Puritanism……………………………………………………………………………………………………………. 116

Quakers……………………………………………………………………………………………………………….. 117

Other Groups……………………………………………………………………………………………………….. 117

Transportation………………………………………………………………………………………………………….. 118

Travel………………………………………………………………………………………………………………….. 118

The Major Land Routes of the Colonies………………………………………………………………….. 119

The Boston Post Road……………………………………………………………………………………….. 120

Braddock’s Road……………………………………………………………………………………………… 120

The Conestoga Road and Forbes’ Road………………………………………………………………. 120

The Fall Line Road……………………………………………………………………………………………. 120

The King’s Highway…………………………………………………………………………………………. 120

The Mohawk Trail…………………………………………………………………………………………….. 121

Water Travel………………………………………………………………………………………………………… 121

Alchemy & Magic……………………………………………………………………………………………………. 121

Alchemy……………………………………………………………………………………………………………… 122

Goals of Alchemy……………………………………………………………………………………………… 123

Magic of the World………………………………………………………………………………………………. 123

Historical Persecution………………………………………………………………………………………… 126

Native Shamans………………………………………………………………………………………………… 126

Chapter 8: Colonies & Natives………………………………………………………………………………………. 127

The Thirteen Colonies……………………………………………………………………………………………….. 127

New England……………………………………………………………………………………………………….. 127

Massachusetts…………………………………………………………………………………………………. 127

Rhode Island…………………………………………………………………………………………………… 128

New Hampshire………………………………………………………………………………………………. 130

Connecticut……………………………………………………………………………………………………… 131

Middle Colonies…………………………………………………………………………………………………… 133

New York………………………………………………………………………………………………………… 133

Pennsylvania…………………………………………………………………………………………………….. 134

Delaware………………………………………………………………………………………………………….. 136

New Jersey………………………………………………………………………………………………………. 137

Southern Colonies………………………………………………………………………………………………… 138

Virginia……………………………………………………………………………………………………………. 138

Maryland…………………………………………………………………………………………………………. 141

North Carolina………………………………………………………………………………………………….. 142

South Carolina………………………………………………………………………………………………….. 143

Georgia……………………………………………………………………………………………………………. 145

Natives……………………………………………………………………………………………………………………. 146

Abenaki………………………………………………………………………………………………………………. 147

Catawba………………………………………………………………………………………………………………. 148

Cherokee……………………………………………………………………………………………………………… 149

Chickasaw…………………………………………………………………………………………………………… 149

Haudenosaunee……………………………………………………………………………………………………. 150

Lenape (Delaware)……………………………………………………………………………………………….. 151

Mahican (Mohican)……………………………………………………………………………………………….. 152

Shawnee……………………………………………………………………………………………………………… 152

Where Loyalties Lie…………………………………………………………………………………………………….. 154

Chapter 9: Game Master Advice……………………………………………………………………………………. 158

The Use & Abuse of History……………………………………………………………………………………… 158

Two Types of History……………………………………………………………………………………………….. 158

A Note about the Word “Cinematic”………………………………………………………………………….. 159

Don’t Sweat the Small Stuff……………………………………………………………………………………… 160

Using History to Your Advantage……………………………………………………………………………… 161

Antagonists & Villains……………………………………………………………………………………………… 162

The Heart of Villainy…………………………………………………………………………………………….. 163

One-Shot or Recurring?…………………………………………………………………………………………. 164

Bringing It All Together………………………………………………………………………………………… 164

Nuts & Bolts of Villain Design………………………………………………………………………………. 165

Running a Horror Game……………………………………………………………………………………………. 165

Setting the Mood………………………………………………………………………………………………….. 166

Pacing & Horror…………………………………………………………………………………………………… 166

Creating Teamwork………………………………………………………………………………………………. 166

Awarding Experience Points……………………………………………………………………………………… 167

Spending Experience Points…………………………………………………………………………………… 167

Chapter 10: Campaigns………………………………………………………………………………………………… 168

The Colonies……………………………………………………………………………………………………………. 168

Clash of Intrests…………………………………………………………………………………………………… 168

The Shadows…………………………………………………………………………………………………………… 169

The Revolution………………………………………………………………………………………………………… 170

Dawn of the American Revolution…………………………………………………………………………….. 174

Chapter 11: Mundane Threats……………………………………………………………………………………….. 175

Colonists…………………………………………………………………………………………………………………. 175

Agent of the Inquisition………………………………………………………………………………………… 175

Freemason Agent………………………………………………………………………………………………….. 175

Knight Templar Agent…………………………………………………………………………………………… 175

Minuteman…………………………………………………………………………………………………………… 176

Solider………………………………………………………………………………………………………………… 176

Typical Colonial Alchemist……………………………………………………………………………………. 176

Typical Colonial Mage…………………………………………………………………………………………… 176

Woodsmen…………………………………………………………………………………………………………… 177

The Mandoag…………………………………………………………………………………………………………… 177

Mandoag Warrior…………………………………………………………………………………………………. 177

Mandoag Shaman…………………………………………………………………………………………………. 177

Native Born…………………………………………………………………………………………………………….. 178

Typical Shaman……………………………………………………………………………………………………. 178

Typical Warrior…………………………………………………………………………………………………….. 178

Villains……………………………………………………………………………………………………………………. 178

Black Cloud of Winter………………………………………………………………………………………….. 178

Peter Crockett………………………………………………………………………………………………………. 179

Tribulation Hoadley………………………………………………………………………………………………. 179

Thomas Rockwell…………………………………………………………………………………………………. 179

Martha Rockworth……………………………………………………………………………………………….. 180

Chapter 12: Monsters…………………………………………………………………………………………………… 181

Creature Basics………………………………………………………………………………………………………… 181

Creature Design……………………………………………………………………………………………………….. 181

Creature Traits…………………………………………………………………………………………………………. 182

Acidic Saliva……………………………………………………………………………………………………….. 182

Attack Bonus……………………………………………………………………………………………………….. 182

Attack Penalty (Drawback)……………………………………………………………………………………. 182

Bite…………………………………………………………………………………………………………………….. 182

Bony Spurs………………………………………………………………………………………………………….. 183

Breath…………………………………………………………………………………………………………………. 183

Brittle Bones (Drawback)………………………………………………………………………………………. 183

Claws………………………………………………………………………………………………………………….. 183

Combat Fear (Drawback)………………………………………………………………………………………. 183

Control………………………………………………………………………………………………………………… 183

Curious……………………………………………………………………………………………………………….. 183

Damage Reduction……………………………………………………………………………………………….. 184

Disease………………………………………………………………………………………………………………… 184

Drain…………………………………………………………………………………………………………………… 184

Elasticity……………………………………………………………………………………………………………… 184

Extra Arms………………………………………………………………………………………………………….. 184

Fear…………………………………………………………………………………………………………………….. 184

Gaze……………………………………………………………………………………………………………………. 185

Gills……………………………………………………………………………………………………………………. 185

Glider………………………………………………………………………………………………………………….. 185

Gore……………………………………………………………………………………………………………………. 185

Head Butt……………………………………………………………………………………………………………. 186

Heat/Cold Susceptibility (Drawback)……………………………………………………………………… 186

Horrific Visage…………………………………………………………………………………………………….. 186

Horns………………………………………………………………………………………………………………….. 186

Hug/Squeeze………………………………………………………………………………………………………… 186

Hypersensitivity……………………………………………………………………………………………………. 186

Infernal……………………………………………………………………………………………………………….. 186

Immunity…………………………………………………………………………………………………………….. 187

Invisibility……………………………………………………………………………………………………………. 187

Insubstantial………………………………………………………………………………………………………… 187

Kick……………………………………………………………………………………………………………………. 187

Leaper…………………………………………………………………………………………………………………. 187

Lethargy (Drawback)……………………………………………………………………………………………. 187

Light Sensitivity (Drawback)…………………………………………………………………………………. 187

Lycanthrope…………………………………………………………………………………………………………. 188

Manifest………………………………………………………………………………………………………………. 188

Mind Control……………………………………………………………………………………………………….. 188

Mindslave (Drawback)………………………………………………………………………………………….. 188

Moan…………………………………………………………………………………………………………………… 188

Natural Armor……………………………………………………………………………………………………… 188

Natural Armor Penalty (Drawback)………………………………………………………………………… 188

Night Vision………………………………………………………………………………………………………… 189

Poison…………………………………………………………………………………………………………………. 189

Power………………………………………………………………………………………………………………….. 189

Plasm………………………………………………………………………………………………………………….. 189

Prehensile Tail………………………………………………………………………………………………………. 189

Rejuvenation………………………………………………………………………………………………………… 189

Second Wind……………………………………………………………………………………………………….. 190

Scent…………………………………………………………………………………………………………………… 190

Shape Change………………………………………………………………………………………………………. 190

Shift……………………………………………………………………………………………………………………. 190

Skill Bonus………………………………………………………………………………………………………….. 190

Skill Penalty (Drawback)……………………………………………………………………………………….. 190

Spawn…………………………………………………………………………………………………………………. 191

Speed………………………………………………………………………………………………………………….. 191

Spellcaster……………………………………………………………………………………………………………. 191

Spirit Animal……………………………………………………………………………………………………….. 191

Stench…………………………………………………………………………………………………………………. 191

Summon………………………………………………………………………………………………………………. 191

Swarm…………………………………………………………………………………………………………………. 191

Tail……………………………………………………………………………………………………………………… 192

Taint……………………………………………………………………………………………………………………. 192

Telekinesis…………………………………………………………………………………………………………… 192

Thick Fur Coat……………………………………………………………………………………………………… 192

Undead……………………………………………………………………………………………………………….. 192

Unfathomable………………………………………………………………………………………………………. 193

Wall Crawler………………………………………………………………………………………………………… 193

Weakness…………………………………………………………………………………………………………….. 193

Weak Immune System (Drawback)…………………………………………………………………………. 193

Webbed Digits……………………………………………………………………………………………………… 193

Wings………………………………………………………………………………………………………………….. 193

Creatures Great & Small……………………………………………………………………………………………. 194

A-senee-ki-wakw………………………………………………………………………………………………….. 194

Apotamkin…………………………………………………………………………………………………………… 194

Badger………………………………………………………………………………………………………………… 194

Bat……………………………………………………………………………………………………………………… 194

Bear, Brown………………………………………………………………………………………………………… 195

Bear, Black………………………………………………………………………………………………………….. 195

Beaver…………………………………………………………………………………………………………………. 195

Boar……………………………………………………………………………………………………………………. 195

Cat, large…………………………………………………………………………………………………………….. 195

Cat, small…………………………………………………………………………………………………………….. 196

Chepi………………………………………………………………………………………………………………….. 196

Demons……………………………………………………………………………………………………………….. 196

Demon, Air………………………………………………………………………………………………………. 196

Demon, Earth…………………………………………………………………………………………………… 197

Demon, Ether…………………………………………………………………………………………………… 197

Demon, Fire……………………………………………………………………………………………………… 197

Demon, Water………………………………………………………………………………………………….. 197

Devils………………………………………………………………………………………………………………….. 198

Devil, Imp………………………………………………………………………………………………………… 198

Devil, Tormentor………………………………………………………………………………………………. 198

Dog…………………………………………………………………………………………………………………….. 198

Eagle…………………………………………………………………………………………………………………… 199

Ewah…………………………………………………………………………………………………………………… 199

Ghost………………………………………………………………………………………………………………….. 199

Ghoul………………………………………………………………………………………………………………….. 199

Headless……………………………………………………………………………………………………………… 200

Honochenokeh……………………………………………………………………………………………………… 200

Horse………………………………………………………………………………………………………………….. 201

Jogah…………………………………………………………………………………………………………………… 201

Owl…………………………………………………………………………………………………………………….. 201

Pim-skwa-wagen-owad…………………………………………………………………………………………. 201

Pok-wejee-men…………………………………………………………………………………………………….. 202

Rat……………………………………………………………………………………………………………………… 202

Raven………………………………………………………………………………………………………………….. 202

Skeleton………………………………………………………………………………………………………………. 202

Snake, poisonous………………………………………………………………………………………………….. 203

Spirit…………………………………………………………………………………………………………………… 203

Vampire………………………………………………………………………………………………………………. 203

Wendigo……………………………………………………………………………………………………………… 204

Werewolf…………………………………………………………………………………………………………….. 204

Wolf……………………………………………………………………………………………………………………. 204

Zombie………………………………………………………………………………………………………………… 204

Chapter 13: Timeline……………………………………………………………………………………………………. 205

Appendix: Bibliography……………………………………………………………………………………………….. 208

Pretty good, huh?

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3 Comments leave one →
  1. May 8, 2009 6:58 am

    Rock!
    Very much waiting for it.

  2. May 8, 2009 7:14 am

    @Daniel

    I am too. I have been working on this for so long, it feels good to be moving on and having this done. It has been a long time coming and a lot of work.

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  1. 13 Chapters in 13 Weeks — Chapter 1 « Rogue Dispatches

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