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[13 Chapters in 13 Weeks] Chapter 13 — In which we come to the end

August 5, 2009


So here we are, the end. 13 weeks ago, I started writing about Colonial Gothic Revised, and the changes made to the game. In that time the game went from a manuscript, to layout, to the printer, and out the door. Since releasing the book in July, I have had to do a reprint three times (the reception to this game always surprises me), and with GenCon next week, I find myself worried that I might not have enough copies. Still, you did not want to read this, you are interested in the last installment. So without further ado, here we go.

Chapter 13 (notice something with the numbering? 13 Chapters? 13 weeks? 13 Colonies?) is a short chapter, and though it does not contain a bulk of game material or rules, it contains something important for the history of the game, a timeline. Why is a timeline so important? When dealing with a game, using history as its’ inspiration, you must provide as much help as you can to gamers and players digesting the history. A timeline is a very effective way to do this. This timeline is just a sample of a much larger one I have been working, but the dates included here are more than enough to help you get up and running in the setting fast.

To answer the question I sense many are about to ask: no this timeline is historical I did not include any of the background dates to it. This was a easy decision to make, and the decision stemmed with the idea, that I want to avoid any sense of a “official setting.” A game dealing with secret histories, for me, work best when you leave things vague. So with this timeline, I give you just the important dates and leave the rest hidden.

Working in conjunction with Chapter 13 is the Appendix. Most books treat and appendix as a container for throw away bits. For me, this appendix has probably the most important information in the book, the Bibliography.

The Bibliography is the most important material? Yes. I consulted a lot of sources in working on this game. With the first edition, I made it a priority to do the research in order to get the history write. Every Colonial Gothic book or eBook we’ve released, carries on this work of doing the research and giving credit to the sources used and consulted. The Bibliography is also important, because this is the jump off point for your discovery of the period.

Ok, this entry sort of is a dud, but how much can you write about a timeline and bibliography? 🙂

Odds and Ends

I’ve been getting some emails and tweets about what are the plans for the next Colonial Gothic releases. Some fear that nothing is being done, and that there will be a long wait until the next product. To put the fears to rest, here is what is planned next.

  • September 2009 — eBook Adventure
  • October 2009 — eBook Sourcebook
  • November 2009 — eBook Sourcebook
  • 2010 Spring — Book
  • 2010 Fall — Book

There you go, a lot coming up. The above is set, and there might be some PDFs coming out as well. I am holding off on saying anything about those because they are still in a rough state. I am personally writing another adventure (the long mentioned Philadelphia adventure) as well as something I cam calling Campaign Packs. The Packs will be small eBooks that give you the info you need to start a campaign. It will contain the background, major figures, and a one page summary of each adventure for the campaign. These Packs are designed to give GMs a good starting point in starting their own campaigns, and though not fully fleshed out adventures, there will be enough advice and guidance that you can quickly get them ready to run. Other thigns are in the work, and there is going to be a lot of support for Colonial Gothic. Now that the revised version is out, my time is free and I can turn my attention to giving you the material you want.

Two years ago when we released Colonial Gothic, James and I did not know what to expect. We made mistakes, we learned from them, and in the end, hope we have improved. I say it a lot, but I am truly humbled by the reaction to this game. I cannot begin to thank you enough for the advice, comments and support you have sent in. All of this has made the game better.


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